
Mockingbird
A downloadable game for Windows and macOS
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6SIX6 ➤ DISCORD ◆ PATREON ◆ RELATED GAMES
ICARUE ➤ DISCORD ◆ PATREON ◆ RELATED GAMES
Development Status
version 0.1.2
Initial Release (plus bug fixes)
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Mockingbird is a game with RPG/Sim/Roguelite mechanics that sees the slow change of our protagonists. The game is created by 6six6 (Writing, Game Design) Icarue (Game Design, Art), and more contributors (writing, editing/testing/art commissions).
Welcome to the Mockingbird Café! Where service comes with a smile, for you and us. Our branch is situated on a luxurious train, you'll be shepherded around the beautiful snowy mountaintops as we travel from one gorgeous locale to the next.
Much like a cruise ship, our beautiful train offers entertainment throughout the trip. From concerts to restaurants to magic shows, you'll never be bored until your final stop. Amongst those is our quaint Mockingbird Café, a quiet little corner to sit back and melt into relaxation. Try our coffee, tea, and assortment of delectable brunch foods, appetizers, and desserts.
We hope you enjoy your stay! Ɏꝋᵾ'łł ꞩⱦⱥɏ ӻꝋɍēꝟēɍ.
Mockingbird is a game that tells a ᵯɏꞩⱦēɍɏ light-hearted romp of a story. You take control our trio of protagonist as they take on ownership of the train based franchise of the Café. The gameplay involves RPG, Sim, and Roguelite elements in it.
Future Planned Content...
- 10 train cars of content that you will need to get through to understand the nature of your predicament and forge a path to an end.
- A variety of TFs over the course individual steps across 5 versions of each of the 3 protagonists. This uses a heavy combination of TG, more fantastical physical TFs, and job styled TF to create a massive number of potential TF scenarios in the end.
- A branching story with a variety of endings, from multiple primary endings to character specific endings.
Mockingbird v0.1.1!
And so we go... public! Welcome to the café. I'm sure we'll have a lot of fun together, in this new adventure in my (6six6's) connective narrative universe. A collaboration from myself and Icarue, Mockingbird is a bit of a fever dream of ideas and experimentation, so I'll let the game speak for itself. I hope you enjoy!
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Reminders
- Saves are not considered compatible between versions of the game, but there will be a built in shortcut to get past the intro and to the primary content for future releases and playthroughs.
- There is a system for speeding through cutscenes faster on repeated playthroughs. This is assigned to Page Down on keyboard or R1 on controller.
- ATTENTION MAC USERS: You may need to put the "Game" file in your Application folder. Or else any action that accesses the save system will fail and crash the game.
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Note: Patch File specific downloads only every work within the 0.x version of the release. A 0.13.2 patch file will work with v0.13.0, but not with v0.12.0, for example.
Published | 1 day ago |
Status | In development |
Platforms | Windows, macOS |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Authors | 6six6, icarue |
Genre | Role Playing |
Tags | Adult, Erotic, LGBT, NSFW, Roguelite, RPG Maker, Story Rich, transformation, Transgender |
Download
Click download now to get access to the following files:
Development log
- Mockingbird v0.1.2 Technical Update7 hours ago
- Mockingbird v0.1.11 day ago
Comments
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I would a 100% want to see a guide for this game before downloading and playing cause this looks cool
This is a brilliant start. Really interesting story so far, fun meta aspects to the gameplay, interesting enough café gameplay; I'm looking forward to more.
Trigger warning: realistic depiction of customer service (the customer frequently giving you absolutely nothing to work with and then blaming you for not being psychic).
Reached the "PLACEHOLDER END", the boss keeps respawning after that message and it looks like that's the farthest I can get in the game.
Promising so far and I like the intro and combat as usual. However on my 5th train car, the gameplay loop gets a bit tiring and samey. The items aren't really that impactful in combat. Some class changes are outright broken and makes the combat easy. For example, the Fairy TF that gives you arts that heals you and if you equip the right passive arts it just outrights make you unkillable while others downgrades your character like the Cat TF.
Also found some bugs where the conversation that pops up on screen repeats endlessly until you defeat a boss. There is also a bug where the in-battle dialogue when you hit a certain point of willpower damage repeats whenever you reach a new train car from the start of the TF until the latest TF progress you got. For example, one of my party member is already at a point where they are about to get an idol outfit. I got to the next train car and it repeats the dialogue until that point. Also, saving doesn't work so I had to reach the "end" in one sitting.
Will watch for updates on this one because I am hooked already and see how the story will progress in the future. I'm curious about how you will handle the "bad ends" since it is based on how you progress through the train cars.
Happy to hear it’s enjoyable in its incomplete state currently. Thanks for the kind words.
Balance feedback is important, so thank you.
Though the conversation popping up repeating… you mean the one that pops up in the corner? It should activate every so many steps. If it’s a specific one looping knowing which it was would help.
The repeating in battle is more intentional because it clears away the changes between the TFs when you get out of a train car then applies the new one with your lesser willpower still there in the new one (Though yeah, only three professions existing so far might make it easier to get repeats)
also saving doesn’t work? It auto saves. So you mean the auto save wasn’t working?
The looping conversationg dialogue found on the top left of the screen that I got was Noa teasing Alex. The one where they say "Cute" "Adorable" etc.
So that's how that works, might be worth considering making it more streamlined or at the very least just don't show it often especially if it is not a new TF.
After the supposed intro where the roguelite thingy happens. Each train car clear is like a lobby or rest are and there you can save manually? There is a save button in the middle afaik but it doesn't work. Rebooting the game just puts you in the beginning of the roguelike part of the game despite making it far. The auto save works during the intro btw.
Interest. Yeah, making it so they can't play again is... technically a challenge. But I might be able to do something where they can't play twice, at least.
I also could've swore I fixed the save element you mentioned before release. So... Ugh... I'll go back on seeing what scenario I overlooked. It should be constantly autosaving throughout the roguelite part. Thank you.
how drastic are each tf changes? do we have different body shapes? sizes? heights? whats the range, full on giant bimbos to petite girls? or something more normal?
A complicated thing to answer for this without trying to spoil too much. But you can think of it as a combo of TG progression (masc to fem), species TFs (human to, for example, catgirl), and profession TFs (with outfits and mental TFs)
Cannot read property 'slice' of null
deleted and reinstalled works now. Dont click code before you click play!
I’ve had a few reports of this but wasn’t able to replicate it previously. I’ll be trying to delve into this soon
i got a gameover after a weird title screen glitch.
im assuming thats just the end of the current build correct?
i dont know it just feels like it ended a bit too quickly
(I'd suggest pressing "play" again)
Can I be a tomboy
There's definitely some of the character's states that can qualify as such? But no, it's not a specific thing that the game is designed around leading towards.